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File 127766636887.jpg - (22.70KB , 320x304 , Voltorb.jpg )
6117 No. 6117
I hate this damn card game. Can't we just go back to BUYING our coins? Even logic is no match for this game [ http://voltorbflip.lanowen.com/voltorb.php ]
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>> No. 6118
Motherfucking Voltorb Flip. I swear to god this game is designed for masochists. I only know one person who is actually good at it, and even she's not making a lot of coins from it.
>> No. 6119
>>6118
A program is better than a human mind. I heavily suggest it. With it I was able to get up to level 9 or so. I EVENTUALLY got my Flamethrower, but now... *sigh* I need Thunderbolt.
>> No. 6120
Nerd rage. Finally got up to level 5 again and the first thing I hit was a Voltorb.
>> No. 6121
oh hai there 3 months ago
>> No. 6122
Voltorb Flip is another entry in Gamefreak's list of retarded gimmicks to artificially stretch the game.
>> No. 6124
I liked Voltorb flip.
It just takes a little logic and you can get 500-1000 at a time and from there, it's just mostly luck.
It's a nice way to waste time if anything else.

I honestly always hated the slots and such just because they were soooo luck base (dp wasn't so bad but bleh.)
Buying coins sucked too because it leeched all your money away.

I'd be happy to see V-Flip in future games, alongside Slots or something so everyone can be happy.
>> No. 6125
>>6124
It's only somewhat logic based. Almost every single match turns into a 50/50 or 33% [or less] chance guess.
>> No. 6126
>>6124
I am doubting the presence of your soul.
>> No. 6128
>>6124
>>6125

It's a bit of a combination of the two; most of the game is logic-based, but it's also about risk management. So long as you make the base amount of flips to maintain a decent level you can walk away if you're ever feeling like the odds aren't good enough. In my experience I can hover around level 4 to 6 without too much trouble and make a few thousand coins in a half-hour or so.
>> No. 6132
>>6128
I use a program to get myself to level 5/6 but then I usually immediately hit a Voltorb.
>> No. 6133
I don't understand how anyone has trouble winning this game.

It's very rare to ever be put in a 50/50 situation until level 6 or 7, and at that point you can just walk away with your winnings or you already have enough picture cards that losing will only drop you to 5 or so and it's worth the risk.

I can easily grab 1k coins in under half an hour. For the first four levels you shouldn't even need the markers :\
>> No. 6136
>>6133
As a master of Minesweeper, I don't believe you.
>> No. 6138
>>6133
Level 3 and this is my best possible chance. The others are in the 30% range or below.
>> No. 6139
File 127775693844.jpg - (583.84KB , 871x800 , Voltorb Game.jpg )
6139
>>6138
This was supposed to be my visual aid.
>> No. 6146
>>6136

Coin flip is not minesweeper. There are several (/many) situations in coin flip where you have a zero percent chance of losing, barring stupidity.
>> No. 6147
>>6146
I don't think you understand how minesweeper works...
The only unsure moves you make are at the very beginning. After that you can uncover every mine without losing, like, ever.
http://en.wikipedia.org/wiki/Minesweeper_%28computer_game%29#Game_analysis
>> No. 6152
>>6147

Sorry, my statement was absurdly general to the point of uselessness.

What I should have said is that at comparative levels of mine density and board size, Minesweeper contains considerably less safe moves than Coin Flip. Given the aforementioned comparison, even the first move advantage you have (eg, knowing the safest rows/columns, or rows that are not of interest at any point) makes the game much easier.
>> No. 6153
>>6152
The primary difference being that Minesweeper will never let you hit a mine on the first click; if you do choose a spot on the first turn that would have been a mine in the current setup, the game regenerates a new board until it comes up with one that doesn't kill you on the first move. Voltorb flip does not, although granted, it does give you hints before you even begin, so it's understandable.

With Minesweeper the strategy is more "click somewhere you reason to be safe and see what it tells you, then move from there" while VF is almost the opposite: "take the clues you have and reason where the danger is and where the rewards are, then act on the data you have compiled." Sort of a "look before you leap" distinction- syntactically minor, but the strategy behind each is very different.
>> No. 6176
I define "losing" in coin flip as reverting to level 1, or very near to it. If you flip a shitload of picture cards and blow up, you haven't really lost anything other than time.
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