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File 12665233059.png - (1.93KB , 168x156 , 3.png )
714 No. 714 hide watch quickreply [Reply]
Just reposting what Red posted back in /con/.
http://www.filb.de/games/tools/aikotoba

Thanks again, Red!
>> No. 1195
Somebody just made a new thread with this, so I deleted it and brought this one to the front.


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1110 No. 1110 hide watch expand quickreply [Reply]
http://www.pokemon.co.jp/bw/index.html

So, what does /dex/ think?
As I said on BMGf:

Not the difference that I was hopying for compared to CoroCoro, but just a little better than it seemed. The third screen is still a disappointment considering the bad quality of the character's sprite. It makes you wonder why it's still a sprite, when it should be a 3D model. Not to mention the other people on the same screen which give it kind of a diorama approach and the Pokemon Center being merely a poor texture of the generic bulding. The cave does also look a little awkward, but more like unprogressed, bar the floating rocks. Battle screen is also as bad as it seemed.

On a side note, beyond the awful Pokemon Center model and characters' sprites, the city looks like it has some effort in it. Needless to say the ocean is something I hadn't noticed earlier, and I'm more than pleased seeing this detail. The bridge also looks quite of good, and I'm positive with their (I guess) decision to include actual vehicles on road. But either way, I'm still not convinced, and I definately hope these are not finalized.

As for the main characters, I would be most neutral until I see the Sugimori artworks. But I must confess that their look is quite generic and conceptually more like a carbon-copy (if not a mix) to other characters. I really liked that the look that fake female character had... But hopefully, I will be proven wrong; customization is the best case scenario, though I really doubt.

Concluding, and judging from these, Game Freak's efforts are far from convincing. If the whole game's progress (in gameplay, plot, music, etc) is in similar levels, then I've already lost faith. And while I know Pokemon is never known for its technical sectors, I think that it's pretty rational to finally expect some more serious improvement. These are baby steps.
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>> No. 1177
Truth be told, I am a horrible coder and am even worse now that I haven't been doing anything; and the most I can do is a bit of scripting (because I never sat down and bothered to learn anything). However, I was on a small robotics team for a while for fun. Mostly, I just made sure the software guys didn't try to run the whole show like they did the year before and fuck everything over (they wrote some code then handed it off to the hardware guys to figure out how to implement the code... then they tried to give directions to build the damn thing while I was trying to explain that it wouldn't work. Needless to say they broke so many axles and servos that year we ran out of things to work with; and I believe that the robot actually tore itself apart at the competition just like I said it would). Although, I did make a soft-synth for the GBA once while with the team. The head guy thought it was a waste of my time and deleted it though. My real background was in music.

However, I collect antiquated computers... or did when I had an income. Right now, I'm sitting on a Sun4/330 (which I can't find an OS for, was going to set it up as a proxy server), a Sun4/75 with extra ram and controller, a Sun SPARCstation 10 with two SuperSPARC 40MHz with process/cache controller modules on it, and a Sun Enterprise 2 which did have two UltraSPARC-II's in there, but one kinda... melted. The SS10's NVRAM died, and I need to get a new part and reprogram it, which should be easy enough. Did it before before the battery completely died. Had an original IBM POWER system, but my grandmother threw that out. Would love to get my hands on an old PDP or VAX system (or a Sun 3/80 even), but I honestly have no where to store it, nor can I afford such silly pleasures any more.

Anyways, as for knowing that the DS would chug on voxtels, voxtels are extremely CPU intensive. In fact, that's why PC Game of the year for 1997 and 1998, BladeRunner, was never actually heard of or played by anyone... the entire game used voxtels for everything and no one at the time
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>> No. 1178
>>1175
The only way the DSi is more 'powerful' is because of the faster CPU and higher RAM. These are noticeable when used for the DSi's sound and picture apps, and a faster web browser. DSi-exclusive games must use this new power to their advantage, but we aren't jumping up to Gamecube level or anything.
Also, why do you say 'voxtels' when they're called voxels?

You didn't know about genius Sonoriity when you said:
>if you've ever played Colosseum, you can see how creepy gamefreak can make their overworld characters look in 3D
That's why I pointed Genius Sonority out.
>> No. 1179
>>1178

No, we're not anywhere near GameCube level of power, but it most certainly is more powerful than it was before. DSi games most certainly use that extra power if they need it, however.

Also, I can't spell. Sue me.


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1086 No. 1086 hide watch expand quickreply [Reply]
So, apparently Legendary Beasts got shiny artworks!
This is pretty awesome, considering the fact that this pretty much gives them a plot-value.

I could see them activating an event in B&W, but I wonder.
Aren't they supposed to be unique? Created by Ho-oh.
I mean, how can there be shiny variations of any Legendary?

My guess would be that under circumstances (or possibly thanks to another Legendary Pokemon) they obtain an alternative color. I don't think there are multiple Legendary Beasts.
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>> No. 1094
>>1091

Sure, Suicune definately is not the one you see in the Burned Tower. Gimme a break. As for Entei, sorry [sic], I didn't notice that one entry.

Either way, point is that you're actually probably right [about them being multiple], considering the Ranger appearences of the Beasts as well... Still, it's kind of strange to have all three appear in alternate colors together. :P`
>> No. 1097
>>1094

I'm talking about the ones that fled the burning tower 700 years ago

Jesus did you even read the script
>> No. 1098
>>1097

Gee, I thought you were talking about the ones that fled in front of Ethan. In defence of myself it was late. :P Maybe I got confused since back then it was essentially still burning Brass Tower rather than already burned. (no, not really)


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1021 No. 1021 hide watch expand quickreply [Reply]
Oh man...
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>> No. 1070
>>1069
The anticipation and path were fun, though ;]
>> No. 1077
>>1028
It's just you.

Seriously though, no one else is bothered by the lack of partner Pokemon? I loved that mechanic.
>> No. 1087
>>1077

I can see it possible that one can opt it on and off. They probably just don't want to show new monsters, and consider it strange to use older ones.

But who knows? This is wishful thinking. :P


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984 No. 984 hide watch quickreply [Reply]
So, while looking for the location of the final Arceus plate on Bulbapedia, I noticed something in their news posts. I had a sneaking suspicion that they were talking about something I had learned of on /v/ late last month; a GTS bypass that allowed you to send out Pokemon.

The first place that I remember being set up was at http://twitter.com/trickroomevent

The next at http://gts.determinismsucks.net/index.html

Bulbapedia linked the second one.

Now, I know how to do this, and have the files and equipment to do so, but I'm not going to post them. If you want them, Google is your friend. I will say that to do it you need to have a router though. The Nintendo USB stick won't work.

I've been messing around with it on my own for the past week to find out what kind of limitations there are, and so far I've found nothing but more opened doors. I've also yet to test giving myself event only items to see if they work.

As a final note, I would like to say that even though I may be able to do this, I am still doing everything legitimately. The only thing I will end up using it for, personally, is using it to interact with ROMs more in depth. I no longer have to fear finding a shiny pokemon in a DS ROM now.

Also, I may or may not use it to host 151chan events on occasion. That's up to the community to decide whether they'd like me to or not. I've yet to test it with an outside party anyway.
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>> No. 1061
I want fan events pls.

151chan Meowth/Persian/Koffing/Weezing would be awesome.


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1010 No. 1010 hide watch expand quickreply [Reply]
Hi /dex/.

We had a discussion in /smeargle/ about the names of the main characters, so, I though I would open a topic where we could clear up and agree on some things.

Here's the list of all main characters, their "version" names, and their "real" English and Japanese names.

Red / Ash / Satoshi
Green / Gary / Shigeru
Blue / - / -

Gold / Ethan / Hibiki
Silver / - / -
Crystal / Kris / Kris
- / Lyra / Kotone

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>> No. 1042
>>1039

Indeed, I wasn't clear enough, sorry... :P
By 'real', I meant generally more common names. You won't easily find someone named Red or Sapphire. :P

By 'version' names, I meant the names given to the character according to the respective game versions. For example; Brendan -> Ruby, May -> Sapphire.

Again, sorry if I seemed offensive, I didn't mean to be... :P
>> No. 1045
>>1042
It's okay, I just want to make sure on what you mean by "real name" or "fandom name" and such.
>> No. 1050
>>1045

Fandom was a wrong term, indeed.
Well, to put it simply:

Version name: Red, Green, Blue, Gold, Silver, Soul, Crystal, etc.

"Real" name: Ash/Satoshi, Gary/Shigeru, -, Kamon, and you get the message.


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568 No. 568 hide watch expand quickreply [Reply] [First 100 posts] [Last 50 posts]
Morty found this, and showed me:
http://pokebeach.com/2010/01/5th-generation-pokemon-games-apparently-on-the-way

Here's the translated (from pokebeach) bit from http://www.pokemon.co.jp/info/game/g100129_02.html

An entirely new “Pocket Monsters” series is under development for release in 2010.

The Pokemon Company (headed by Tsunekazu Ishihara) has announced that the newest work in the Pocket Monsters RPG series (Game Freak, Nintendo) is being developed for the Nintendo DS for release by the end of 2010.

Since its first entry, “Pocket Monsters Red and Green” from 1996, the “Pocket Monsters” series has received high acclaim from customers around the world for its distinctive universe and gameplay that involves communicating between different versions to trade and battle. Sales for the entire series have climbed to over 130,000,000 copies worldwide.

The “Pocket Monsters” series for the Nintendo DS made use of the dual screen, touch screen, and Wi-Fi connection for play. The latest project under development is a completely new work, coming four years after “Pocket Monsters Diamond and Pearl” which boasts worldwide sales of over 17,150,000 copies (over 5,800,000 in Japan). It should make an innovative, fresh start by adding even more new game play and new Pokemon.

Please anticipate a later article with news about the game’s content.

98 posts and 27 images omitted. Click Reply to view.
>> No. 816
>>802
FYI, Morty said he messed up. No cool new GenV stuf =[
>> No. 844
>>816
Yeah, sorry about that, it turned out it was a new Ranger Sign for a Lairon.

Anyway anyway; next week something else is being released, there was something behind a screen on the next episode previews. I don't know if it's (yet another) a Ranger Sign or ew Pokemon. I do hope it's the latter, but we'll be so lucky, I guess.

Yeah, so, next month's CoroCoro is showing more Gen V news, Serebii said.

Hold out until then, I guess.
>> No. 952
Guys.

Great news!

In one week come Sunday, on the 11th, the Japanese show Pokemon Sunday, will announce the new games. We will get their titles, and maybe some new Pokemon!?

This is great. The hype is killing me now!

My friend in Japan is updating me of every bit of news that comes in, so I get it not long after, or sometimes before even Serebii does :)


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958 No. 958 hide watch quickreply [Reply]
DX3!
Also, a little larger.
>> No. 991
What is this? :O
>> No. 992
arrrrrt
>> No. 993
>>991

Blue's front in Gen I. ;)
Apparently the classic Trainers 'n' Starters cycle is not the only Sugimori artwork Blue appears in.


File 127039475766.png - (200.71KB , 1000x1700 , Nuzlocke.png )
963 No. 963 hide watch expand quickreply [Reply]
1. When you first reach an area, the first Pokémon you encounter must be caught. If you can't catch it, or you faint it, you're out of luck until the next area's first random encounter.
2. Release when your monster faints

The rest is up to you, and how fun you want to make it. There are many suggestions available around the nets for additional rules. For example,
-Start over if all your monsters faint.

Comic to get you pumped: http://www.nuzlocke.com/
Categories -> Comic -> Episode 1
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>> No. 983
>>982
You're sposta start over and keep playing, learning from your mistakes and having a fun time ...
>> No. 987
>>983
i AM learning from my mistakes :O i learned that to play the opposite game from the comics makes it fairly boring because i end up with the same things he did. combusken, whismur, zigzagoon, wingull, taillow
>> No. 994
>>987
Well they are the most common. Except Wingull. I've only ever gotten a Wingull in Sapphire on Route 103 during Nuzlocke runs...


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890 No. 890 hide watch expand quickreply [Reply]
Am I supposed to be tripping over my Steelix like this? Why would Nintendo do this? This is silly.
And why can my Slowpoke keep up with me when I run?
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>> No. 892
File 126894820520.jpg - (21.99KB , 443x334 , slowpoke.jpg )
892
I would actually walk so my slowpoke could keep up :3
>> No. 893
Moved, this belongs in /dex/.
>> No. 961
wait, why can't my steelix follow me


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