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No. 1313
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>>1308
Microsoft's Sidewinder was a copy of Sega Saturn's controller. Sorry, Microsoft is even less original than the others. There was even an analog version of the Saturn's controller which came out in July of 1996.
The PS1 controller is designed the way it is because of how Sony was originally partnered with Nintendo making expansions to the SNES before branching off in its own direction. Seeing little reason to change the new controller design, they decided to leave it the way it was. The Analog and Dualshock versions came out in 1997 and 1998, respectively. While both the analog and the rumble were something that had been done before, the design lived and was successful, as evidenced by the fact that all modern controllers have two analog sticks and a similar button layout to the PlayStation's, especially on the Microsoft 360's front, their older Xbox controler more reminiscent of the DC's with a second analog stick (most certainly explains why a lot of xbox games were DC like or DC ports), where as Nintendo's experiment on the N64 died off relatively quickly (it was seriously painful to hold).
Dualshock 2 had fully analog controls on all buttons, but no one seems to realize that for some reason.
Dualshock 3 is a joke, I hate the triggers.
Wiimote is... just a joke, sorry. Serious games on the Wii use the Classic Controller who's layout is oddly reminiscent of the Dualshock, especially the newer versions of the Classic Controller. I hate Nintendo's consoles outside of handhelds. And it pisses me off that everyone is trying to copy Nintendo in a way this season. Nintendo isn't making anything "new" really outside of the 3DS (which is fucking awesome), Microsoft is copying Sony's EyeToy, Sony is improving EyeToy while copying Nintendo... it's like a circle jerk of crap!
...will still be buying that Zelda game, though.... ;///;
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